Having decided which colour your team would appear in for the season (only black or white, I'm afraid), you were ready to sit back and watch the action. There was only so much tweaking you could do, however, and inevitably the match would have to go ahead. There wasn't much you could do about the Morale rating, though, save for winning a few consecutive games. If things looked a little shaky, you could tweak your starting XI to make sure you had the optimum score in all areas. Here you could assess the strengths or weaknesses in defence, midfield and attack, along with the energy and morale levels of both teams. As advanced warning of what was to come, you were shown the head-to-head ratings for your team and your opponents. With that out of the way, you were ready to begin your first match in Division 4 – the starting point for your initial league campaign. Luckily, such players could be sold, although whether you were prepared to accept a derisory offer from another team would be for you to decide. Kenny Sansom - sorry, but a skill level of one and an energy level of seven just wouldn't cut the mustard. As manager of your team, the first thing to identify was those players that were making up the numbers. Luckily for me, the default squad did feature some West Ham players but essentially this was a random selection of professionals from all teams that needed sorting out over the course of a season.Īll players had a skill level from one to five, an energy level of one to twenty and a monetary value. As a West Ham fan, my game would always begin by typing in 16, after which I'd list my players with a swift press of the rubber key marked 'A'. Instead, you were invited to choose your team, and by that it should be noted that you were picking a team name, not necessarily the players within it. There was no fancy title screen to welcome you into the game. A shrewd footballing brain was required to do so, let alone a bit of luck and a tape recorder that didn’t mangle up your most recently saved game. Written by Kevin Toms and published by Addictive Software, this was a game that asked you to pick a team, select the right players and guide them all the way to glory in the FA Cup or Division 1. Yet as we know, most kids are mainly interested in games rather than programming, and in the early 1980’s I was no different.ĭespite the limited graphics and processing power on offer, most of the titles available seemed quite exciting back then, so when Football Manager came along, it went straight to the top of my ‘must have’ list. I’d like to think I repaid their huge expense by using my ZX Spectrum regularly, often spending hours on end typing in a long and ultimately error-ridden program from a magazine. In 1982, they surpassed themselves by handing me my first ever home computer. My parents didn’t earn much money, but they put some aside whenever they had it and when Christmas came around, they usually treated me to a special present or two. Aged only eleven, I became the proud and grateful owner of one of Clive Sinclair’s first colour computers. Play with your favorite team and move your players with a simple controls and make passes, volleys and shots on goal with a single button".I was a Spectrum kid. You will be able to experience all the excitement of soccer with a fast gameplay and super fine control. "Speccy Soccer is possibly the most complete soccer/footy simulator for your zx spectrum 128kb. Here is what the website says about Speccy Soccer Community Edition 2023 via the itch page below.
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